Cloud Computing Wargames !!

GovCloud Founder and Veteran’s 360 Showcased in US Veteran’s Magazine

By G C Network | June 13, 2014

Kevin L. Jackson, CEO and Founder of GovCloud Network, LLC, was showcased in US Veteran’s Magazine for his work with Veteran’s 360, a San Diego, California non-profit. With more than…

Cloud Environment Can Enable Fast, Secure Collaboration among Industries, Nations

By G C Network | June 4, 2014

NCOIC’s Kevin Jackson to present new process for creating interoperability via a cyber-secure multi-cloud environment at cloud computing conferences in the U.S. and China WASHINGTON—June 4, 2014—Cyber-secure cloud computing can…

The Federal Government Journey to Cloud Computing: Lessons Learned

By G C Network | June 3, 2014

[Republished from”On The FrontLines” magazine “Cloud Computing in Government: Lesson’s Learned” issue. Download the full 20 page issue online at https://digital.onthefrontlines.net/i/319551 ) In February 2011, Vivek Kundra announced the “Cloud…

Cloud Computing In Government Lesson’s Learned From On The FrontLines Magazine

By G C Network | May 29, 2014

Congratulations to my friends at “On The FrontLines Magazine” for an EXCELLENT presentation of important operational and managerial cloud computing transition lessons. This issues showcases cloud computing leaders from government…

From “Boots on the Ground” To “Heads in the Cloud,” Non-Profit aims to offer Cloud Training & business services to Corporate IT and HR teams.

By G C Network | May 28, 2014

From “military dedication” to “civilian success,”Veterans 360 Services is approaching the challenging transition of military service to civilian life with an innovative, focused and all-inclusive, 360 degree, process of education…

ICH Agile Cloud Consortium Completes Successful Event

By G C Network | May 22, 2014

Thank you to all that participated in yesterday’s ICH Agile Cloud Service Catalog event.    ICH Agile Cloud is an industry-wide effort targeted at developing an open and inclusive cloud service…

ICH Releases Agenda for Agile Cloud Service Catalog Session

By G C Network | May 20, 2014

The Agile Cloud consortium’s second event will occur on May 21, 2014 at TIA Headquarters in Arlington, VA. This event will focus on development of the Agile Cloud Environment Service…

PDNS Offers “Anchor” Cloud Services to Agile Cloud Consortium

By G C Network | May 14, 2014

Private Digital Network Services (PDNS) and partners will provide its national, Private Digital Network (PDN) core and a suite of highly sought after services to the Interoperability Clearinghouse Agile Cloud effort. Its…

ICH/ITAAC Announces Second Agile Cloud Environment Event

By G C Network | May 7, 2014

The 2nd Agile Cloud Environment event will be held on May 21, 2014 at TIA Headquarters. This event will focus on development of the Agile Cloud Environment Service Catalog. The…

Interoperability Clearinghouse Launches “Agile Cloud” Collaboration

By G C Network | April 28, 2014

Last Wednesday, Maj Gen, USAF (Ret) John T. Brennan, Interoperability Clearinghouse (ICH) Executive Director, kicked off the Agile Cloud collaboration. This industry-wide effort is targeted at developing an open and…

Wikipedia


 “A wargame is a game that represents a military operation.”
 “Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities”
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For ages, simulations and wargames have been used by the military to prepare for eventual future operations. During the Cold War, countless battles between the red and blue forces were set-up, run and reset in preparation for the conflict that thankfully never came. Some contend that these wargames, in fact, were instrumental in preventing a global nuclear holocaust.

As an outgrowth of this apparent success, business war games also came in vogue as a tool to help managers develop and execute business strategies more successfully. In 2005 there was actually an all-day “Battle for Clicks” war game between students from MIT Sloan School of Management and Harvard Business School. This game, run by Fuld & Co., a Cambridge-based strategic intelligence consulting firm, was the first such competition involving students from these two world-class business schools.
In a unique take on this concept, in 2006, Booz Allen Hamilton took business wargaming one step further. As reported by Government Computing News, the CIO Wargame, a BAH creation, combines the basics of craps and Monopoly to simulate how CIOs, chief architects and other program managers make decisions. The game’s stated goal is to bring projects into the operation and maintenance phase and earn as many mission value points as possible, while taking steps to reduce the risk of failures and setbacks. The team with the most points after five rounds won. Like in Monopoly, players had to make strategic investment decisions on which projects and IT capabilities to bet on; like in craps, the roll of the dice often determined how well a project paid off.

I’m happy to report that the CIO Wargame is now being updated! The new Cloud Computing Wargame (CCW) represents a major evolution of the original concept and will be unveiled at FOSE 2009. I am looking forward to working with the BAH Cloud Computing Team on this exciting project.
More than a game, CCW applies simulation techniques to model “Traditional IT” and “Cloud Computing” environments and dynamically maps them against internal, community, and Cloud-based resources. The simulation represent real-life situations facing IT management daily, especially in an environment of rapid technological and mission change against a backdrop of resource variability. The CCW is designed for both mission “owners” and senior IT staff who are engaged in the strategic planning and use of information technologies to meeting organization mission and basic business requirements. The game puts the “players” in real-life situations that you can win … and you can loose.
By actively applying modeling and simulation to IT decision making The Cloud Computing Wargame helps players and organizations understand:

  • The inter-relationships between cloud computing technology and mission requirements
  • How long-term cloud computing strategy can develop, evolve, and change.
  • The interaction between different activities that occur within an IT organization in order to implement and support IT capabilities in different capabilities matrices.
  • How different strategies maximize mission impact and value
  • How different roles work with business and IT partners throughout the organization and value chain.

You comments and suggestions are welcome. I look forward to seeing you at FOSE for this exciting unveiling.

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G C Network