Cloud Computing Wargames !!

The Endpoint Imperative: In a Software World, Hardware Does Matter

By G C Network | January 9, 2018

Hardware matters. From productivity to security to innovation, make sure your machines can keep up. Intel’s Sarah Wieskus joins The End Point Imperative: A Podcast series from Intel to discuss…

IT Transformation with Watson

By G C Network | January 5, 2018

Credit: Shutterstock by Kevin Jackson & Dez Blanchfield   IBM recently launched an exciting new project in the form of a podcast series produced and hosted Dez Blanchfield, appropriately titled the…

The Endpoint Imperative: A Form Factor Renaissance

By G C Network | December 22, 2017

Workplace expectations are changing, and along with them, the devices we use to do our jobs. In this episode of “The End Point Imperative”, Intel’s Sarah Wieskus tells us about…

Cloud Storage 2.0 Set To Dominate Market

By G C Network | December 19, 2017

The enterprise data storage marketplace is poised to become a battlefield. No longer the quiet backwater of cloud computing services, the focus of this global transition is now going from…

Top “Cloud Musings” Posts For 2017

By G C Network | December 17, 2017

    ( This content is being syndicated through multiple channels. The opinions expressed are solely those of the author and do not represent the views of GovCloud Network, GovCloud…

The Endpoint Imperative: ID’ing and Overcoming the Stumbling Blocks to Digital Transformation

By G C Network | December 6, 2017

Digital Transformation is the No 1 priority for organizations large and small. It’s imperative that IT remove any obstacles to digital transformation success – including outdated PCs and mobile devices.…

Industry Verticals Tackle Unstructured Data

By G C Network | December 1, 2017

  Organizations around the world are struggling to cope with the current data explosion. A vital characteristic of this data is that it is unstructured and represents things like email,…

The Endpoint Imperative: The Perimeter is Dead; Long Live the Perimeter!

By G C Network | November 27, 2017

Cloud, mobility and the Internet of Things have obliterated the traditional perimeter that protected organizations. The result: Higher productivity, but bigger challenges for security, data protection, and mobile device management.…

The Data Storage Explosion

By G C Network | November 25, 2017

Cloud computing innovation will power enterprise transformation in 2018.  Cloud growth is also driving a rapid rise in the storage market, exacerbating the enterprise challenge around storage cost and complexity.…

Digital Transformation Drives Mainframe’s Future

By G C Network | November 15, 2017

  Digital Transformation is amplifying mainframe as mission critical to business growth more than ever before. With 70% of the world’s corporate data and over half of the world’s enterprise…

Wikipedia


 “A wargame is a game that represents a military operation.”
 “Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities”
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For ages, simulations and wargames have been used by the military to prepare for eventual future operations. During the Cold War, countless battles between the red and blue forces were set-up, run and reset in preparation for the conflict that thankfully never came. Some contend that these wargames, in fact, were instrumental in preventing a global nuclear holocaust.

As an outgrowth of this apparent success, business war games also came in vogue as a tool to help managers develop and execute business strategies more successfully. In 2005 there was actually an all-day “Battle for Clicks” war game between students from MIT Sloan School of Management and Harvard Business School. This game, run by Fuld & Co., a Cambridge-based strategic intelligence consulting firm, was the first such competition involving students from these two world-class business schools.
In a unique take on this concept, in 2006, Booz Allen Hamilton took business wargaming one step further. As reported by Government Computing News, the CIO Wargame, a BAH creation, combines the basics of craps and Monopoly to simulate how CIOs, chief architects and other program managers make decisions. The game’s stated goal is to bring projects into the operation and maintenance phase and earn as many mission value points as possible, while taking steps to reduce the risk of failures and setbacks. The team with the most points after five rounds won. Like in Monopoly, players had to make strategic investment decisions on which projects and IT capabilities to bet on; like in craps, the roll of the dice often determined how well a project paid off.

I’m happy to report that the CIO Wargame is now being updated! The new Cloud Computing Wargame (CCW) represents a major evolution of the original concept and will be unveiled at FOSE 2009. I am looking forward to working with the BAH Cloud Computing Team on this exciting project.
More than a game, CCW applies simulation techniques to model “Traditional IT” and “Cloud Computing” environments and dynamically maps them against internal, community, and Cloud-based resources. The simulation represent real-life situations facing IT management daily, especially in an environment of rapid technological and mission change against a backdrop of resource variability. The CCW is designed for both mission “owners” and senior IT staff who are engaged in the strategic planning and use of information technologies to meeting organization mission and basic business requirements. The game puts the “players” in real-life situations that you can win … and you can loose.
By actively applying modeling and simulation to IT decision making The Cloud Computing Wargame helps players and organizations understand:

  • The inter-relationships between cloud computing technology and mission requirements
  • How long-term cloud computing strategy can develop, evolve, and change.
  • The interaction between different activities that occur within an IT organization in order to implement and support IT capabilities in different capabilities matrices.
  • How different strategies maximize mission impact and value
  • How different roles work with business and IT partners throughout the organization and value chain.

You comments and suggestions are welcome. I look forward to seeing you at FOSE for this exciting unveiling.

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G C Network